
Adil “ScreaM” Benrlitom
Name
Adil Benrlitom
Gamertag
ScreaM
Country
Belgium
Team
Retired
Adil Benrlitom, commonly known as “ScreaM” is a retired Counter-Strike: Global Offensive professional player. Adil was born on July 2, 1994. In his entire career ScreaM played for many top French and European squads like G2 Esports. Scream is well-known for his “tapping” style of shooting and which always catches people’s attention and is the reason behind his high headshot ratio. ScreaM retired from CS: GO pro scene on August 7, 2020, and decided to pursue a career in Valorant.
ScreaM CSGO Settings
ScreaM Mouse Settings

Razer Deathadder V3 Pro White
DPI | Sensitivity | Zoom Sensitivity |
400 | 2.35 | 1.00 |
Polling Rate | eDPI | Windows Sensitivity |
500 | 940 | 6 |
Mouse Acceleration | Raw Input | |
Off | On |
ScreaM Crosshair
cl_crosshair_drawoutline 1; cl_crosshairalpha 255; cl_crosshaircolor unknown; cl_crosshaircolor_b 250; cl_crosshaircolor_g 250; cl_crosshaircolor_r 250; cl_crosshairdot 1; cl_crosshairgap -999; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairthickness 0.5; cl_crosshair_sniper_width 1;
Drawoutline
1
Alpha
255
Color
Unknown
Blue
250
Green
250
Red
250
Dot
1
Gap
-999
Size
3
Style
4
Thickness
0.5
Sniper Width
1
ScreaM Viewmodel
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 1; cl_righthand 1;
FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-1.5
Presetpos
3
Shift Left Amt
0.5
Shift Right Amt
0.25
Recoil
1
Righthand
1
ScreaM Bob
cl_bob_lower_amt 5; cl_bobamt_lat 0.33; cl_bobamt_vert 0.14; cl_bobcycle 0.98;
Lower Amt
5
Amt Lat
0.33
Amt Vert
0.14
Cycle
0.98
ScreaM Config
ScreaM Video Settings
Video
Resolution
800×600
Aspect Ratio
4:3
Scaling Mode
Black Bars
Color Mode
Computer Monitor
Brightness
130%
Display Mode
Fullscreen
Advanced Video
Global Shadow Quality
High
Model / Texture Detail
Low
Texture Streaming
Disabled
Effect Detail
Low
Shader Detail
Low
Boost Player Contrast
Enabled
Multicore Rendering
Enabled
Multisampling Anti-Aliasing Mode
4x MSAA
FXAA Anti-Aliasing
Disabled
Texture Filtering Mode
Anisotropic 4x
Wait for Vertical Sync
Disabled
Motion Blur
Disabled
Triple-Monitor Mode
Disabled
Use Uber Shaders
Enabled